
Point parts closeup
This tight view of the point/throwbar assembly more clearly reveals how the ends of the points are
shaped. Being all one solid piece of rail, they are very strong, and since they are not physically
bonded or otherwise permanently attached to the throwbar, there is nothing to break.
Some modelers may take issue with the the throwbar being located at the
very ends of the point rails. The fact is, real-life turnouts often have multiple bars, and some are located at
the very ends of the points, connected by means of brackets. By a happy coincidence, the way I fashioned the points
mimics to some degree the 1:1 brackets. I hope someday to find ways to simulate more of the substantial amount of
hardware found on real switches.
Image specs: These images were captured with a Canon 20D digital SLR.
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